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Character Animation Workshop mit Robert Kuczera

Einführung in die Character Animation – Prinzipien der Animation und praktische Arbeit Workshop an der IFS in Köln vom 2. – 4. Dezember 2011 Dozent:...
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Feb 19

Massive Software, Entwickler der  Academy Award®-Winning 3D Animation Software für AI-Gesteuerte Character, hat Massive 4.0 veröffentlicht.  Support für V-Ray rendering, new terrain nodes, enhanced brain nodes and agent fields, und mehr….

Feature Highlights in Massive 4.0

* Terrain Nodes — Use an unlimited number of .obj files for terrain geometry; not only for the ground on which Agents walk, but also for walls of buildings, render-only geometry, collision-only geometry and other special purposes.

* V-Ray Rendering — Supports this popular renderer, ideal for scenes requiring highly      realistic lighting, in the same highly-efficient manner as RenderMan,      3Delight, Air and Mental Ray. Massive generates .vrscene files for the      main render files, and for the terrain and agent archive files. It also      automatically generates shader dialog parameters for V-Ray material      plug-ins and V-Ray materials, giving users complete freedom to assign any available default or custom plug-ins and materials.

* Enhanced Agent Fields and Variables — It is now possible to vary each Agent’s response to Agent Fields individually using scale and offset      parameters such as distance or color. A new plus button in the variables tab makes it easier and more convenient to handle large numbers of Agent/Group variables.

* Place Tools — Stadium placement is even easier with the addition of rows and columns to the polygon generator, which allow for locators to      be placed in rows and columns in any shape. The polygon generator also offers a handy stagger parameter, which can be used to offset rows      laterally.

* Hair and Fur Enhancements — Use Deep Shadow Maps to realistically render longer hair and fur and      generate high quality self-shadowing; and Hair/Fur Clumping to generate      messy, lumpy, or even wet hair or fur.

* Brain Node Improvements — Control delay time and filter width in the output node with other nodes in the brain, using new options to select      between “latch,” “delay,” and “filter” as destinations for alternative inputs. To simplify multiple inputs to an input node, a new feature adds values together.


Go to Massivesoftware.com


Massive Software – Simulating Life

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