Bienvenue à cgheute

Random Post Refresh

Vendredi Roundabout 19-10

Vendredi Roundabout 19-10. Interview mit VFX Supervisor Yan Chen über Astro Boy, “Gears of War 3″ -Trailer und Making of, Logiciels: Fume FX 2 Paru,...
Lire la suite ...
Members Login
Pas un membre?

L'adhésion est gratuite, mais vous offre plusieurs avantages:

1) Du kannst ein eigenes Artist-Profil anlegen und Bilder hochladen, avec lesquels vous pouvez vous présenter sur cette page.

Artistes ou comment d'autres peuvent également évaluer votre entreprise de travaux et si nécessaire contacter pour vous.

2) Du hast als registrierter User die Möglichkeit, Pour évaluer les entreprises et ensuite dire aux autres de votre expérience.

3) Als registrierter User kannst du Jobs sowie andere Nachrichten im Forum posten.

4) Du erhältst einmal im Monat eine VFX-News E-Mail und ein Update über neue Jobs.

Pour vous inscrire

Mot de passe!
Traduction
Traduction
 Modifier la traduction
par Transposh
Novembre 04

Leszek Plichta's CG-Artist and Short Film Director. Après ses études à l'Université d'Augsbourg, il a commencé à l'Académie du Film Baden-Wuerttemberg, en mettant l'accent sur l'animation, à étudier.

Dans cette interview, il parle de son expérience lors de la composition qu'il film de clôture “Dreammaker” faites à l'Académie du Film du Bade-Wurtemberg. “Dreammaker” Il a été démontré à travers le monde lors de festivals et a remporté le “Prix spécial du Jury Honors” bei der SIGGRAPH 2007 ...

Hi Leszek, please tell us what your short-movie “Dreammaker” is about.

CGheute: When and how did you develop the Idea to “Dreammaker”? Is it a story you had on  your mind for a long time or did the story change/develop, especially during the production process?

Leszek: I began developing “Dreammaker” as my diploma at the Filmakademie Baden Wuerttemberg back in 2003. I had a vague basic concept based just on the word “Dreammaker” which I stole from the song

“Moonriver” by Johnny Mercer and Henry Mancini. With the basic setup and some character descriptions I asked a fellow student, Dominik Steffan, who was studying  screenplay at the Akademie

to write the story. We went back and forth for about half a year and I guess i annoyed him a lot to rewrite it a couple of times until we had a version which I liked.

CGheute: What was your part in creating “Dreammaker”?

Leszek: I didn’t do the Music and the Sounddesign. Does this somehow answer the question? ;)


CGheute: The Character-Design. Where did your inspiration for the design of the characters come from? Can you please explain us the creation process of your characters, maybe at the example  of your Main Character?

Leszek: At first, the character design was inspired a bit by a comic book by Massimiliano Frezzato. Back than I wanted to make a story about an old pilot. As the story idea changed dramatically so did the design, though the idea of an old grumpy man remained. I guess in the end the inspiration for the design is a mix of many many comic books, mangas and movies. After struggling with the 3d interpretation of the 2d drawings I’ve made, a fellow student (Anja Perl) proposed me to do a sculpey maquette of the little girl. I liked the result so much that I decided to do the same for the old man. I even got some 3d scans of the maquettes but they lacked the necessary details and I just used them as proportion references. For creating the 3d models I took front and side photos of the maquettes and put them in the background during the modeling process.

All modeling in the movie is poly modeling and to save rendertime I even went without any displacements.





CGheute: The Set-Design. Your set-design is full of little details. Was the design fixed early or did you add /remove details during production itself?

Leszek: Being not so smart and making a story about a guy in a crowded and chaotic Laboratory makes it quite hard not to add lots of details (and spend a lot of unpaid long hours) as it’s important to explain the Dreammakers character and backstory.

So the design was quite story driven, but maybe with sometimes too much attention to detail. I tried to reuse objects like books, piles of paper etc. as often as possible though, to give the impression of mess and chaos without too much additional work.  For example, I think there were not more than 3-4 books in the movie, which were just scaled a bit differently. This was enough to fill all bookshelfs. So, it’s quite important to concentrate on essential parts and try to be as efficient as possible.

home | top

zinskimaviewdirkwmacxdirk_wsueuileisetretertheeifrigndeeanillusionfarawayfarawayfreshnfunkybothogrooovemansparwassercomalexranillusionrobert_lechlmaviewmanuelrivoirndeedirkwpawlojp3d3helgecbalzersesquatchdirkwfhkaiserslauternrallesparwassercomsmoothmatearchlabor_demskymanuelrivoirchromatixfruehfeuerdocholidayjustinadubalexrjp3d1mindventuresfilterfrontrobroyweilymarcelsaalrobkudavidlecardinaljustinatheeifrigcarstenbiernatmoolikrallehelgecbalzercorella
cgheute.png
Blog Profil de l'artiste Forums Base de données Sondages VFX Company Videos Shop À propos de Contactez-nous Mentions légales Confidentialité
Nouvelles
Interviews
Evénements
Tutoriels
Critiques
Ressources
Films

Evénements
Festivals
Education
Logiciels
Films en 3D
Game Developers
BluRays
Livres
Glossar

VFX Branche
VFX Firmen
VFX Gehaltsspiegel
VFX Ausbildung
VFX Software
VFX Filme
Munich
Berlin
Hambourg
Francfort sur le Main
Cologne / Dusseldorf
Stuttgart
Ailleurs

Blurays
Spiele
Logiciels
Appareil photo
Shirts



E-Mail
Soumettre Nouvelles
Annonceurs