Welcome to cgheute

Random Post Refresh

The Annie Awards

For 37. Time is announced in Los Angeles 6. February 2010 the “Annie Awards” awarded. This year's nominees are led by Disney. “Top” von Disney/Pixar...
Read More ...
Members Login
Not a member?

Membership is free, but offers you several advantages:

1) You can create your own artist profile and upload pictures, with whom you can present yourself on this page.

Artists or how others can also evaluate your company works and if necessary contact to you.

2) As a registered user you have the opportunity, To evaluate companies and then tell others your experience.

3) As a registered user you can post messages, and other jobs in Forum.

4) You even get a month VFX News e-mail and an update on new jobs.

To register

Password!
Translation
Translation
 Edit Translation
by Transposh
Ten 01

« 1 2 »

Making of “Pink Assassin” by John Strieder. On board: ZBrush, Cinema 4D and Fryrender….

On this project I used C4D for modeling and scene setup, ZBrush for sculpting and texture painting as well as fryrender for material creation and rendering.
I also used the plug ins “paintonsurface” and “spline­spread” for C4D.
My intention was to create a character with personal­ity, who looks like she had lived, and tell a story just through her face and not through accessories.
For the head and the upper body I used common box modeling (no special techniques here), and did a retopo for the clothes with paintonsurface to get an even mesh of quads.
The zipper has been modeled in a very simple way with primitive nurbs objects. The zipper parts have been placed with the splinespread plug in which allows (be­sides many other functions) to clone objects along rail paths.

The UV maps were also created with very common pelt mapping techniques, selecting seams and unwrap/relax the mesh. For the head I used the ABF, for the Clothes the LSCSM Algorithm. ABF is a good choice for free painting while LSCSM is better when using tileable Tex­tures. The base meshes were exported to ZBrush to give final shape, create details and paint textures.

Mainly I used for sculpting the standard, flatten, clay, smooth and move brush. The flatten and clay brush are very good for rough­ing shapes. What I like on them, is that espe­cially the flatten brush smoothes the mesh inde­pendent of the topology, in opposite to the smooth brush. The move brush is very handy to quickly change the shape of your model. While all this work you should always have photo references in sight. I like to use the freeware program “IrfanView” for viewing pictures. You can set it to “always on top” and place it over the GUI of the program you are currently working in.



The next step was to create the textures for her face.

I used ZBrush polypainting for this. First, I started with the colour map. In my opinion the best brush to start painting skin is the standard brush switched to “Colour Spray” with alpha 07 (from the “Startup Alphas”).
I started with simple colours like strong blue, red and yellow, defining some important areas, for example: red for cheeks and lips, blue under the eyes and on the temples.
Then I reduce the RGB strength and paint everything over with yellow, red and white. It’s a process from exag­geration to subtle, over and over.

« 1 2 »

Home | top

joergjoergclayandynellabarcagambitemesenataliiakhirnakajdaxandytrickyrfarawaymaviewfexaweilysvoigtandycarstenmellkajdaxfarbkornbettina_gruenefeldtgambitspectraleriktekcorellanellabarcasparwassercomrobroyralleleisetretersparwassercomquincyrendermanawernercorellamaestrorobertusanselmrobroyquincykajdaxjoergleisetretersmoothmatenellabarcamaviewquincymskyanselmfarawayanselmrendermanmacxralleanselmalexrquincyeriktek
cgheute.png
Blog Artist Profile Forums Database Polls VFX Company About Contact Us Imprint Privacy
News
Interviews
Events
Tutorials
Reviews
Resource
Movies

Events
Festivals
Education
Software
3D movies
Game Developers
BluRays
Books
Glossary

VFX Branche
VFX Company
VFX Gehaltsspiegel
VFX Ausbildung
VFX Software
VFX Filme
Munich
Berlin
Hamburg
Frankfurt
Cologne / Dusseldorf
Stuttgart
Elsewhere
E-Mail
Submit News
Advertise

Imprint  |  Privacy  |  Contact