Willkommen bei

Random Post Refresh
Mitglieder-Login
Noch kein Mitglied?

Zur Registrierung

Passwort vergessen!
Translation
Feb 19

Massive Software, Entwickler der  Academy Award®-Winning 3D Animation Software für AI-Gesteuerte Character, hat Massive 4.0 veröffentlicht.  Support für V-Ray rendering, new terrain nodes, enhanced brain nodes and agent fields, und mehr….

Feature Highlights in Massive 4.0

* Terrain Nodes — Use an unlimited number of .obj files for terrain geometry; not only for the ground on which Agents walk, but also for walls of buildings, render-only geometry, collision-only geometry and other special purposes.

* V-Ray Rendering — Supports this popular renderer, ideal for scenes requiring highly      realistic lighting, in the same highly-efficient manner as RenderMan,      3Delight, Air and Mental Ray. Massive generates .vrscene files for the      main render files, and for the terrain and agent archive files. It also      automatically generates shader dialog parameters for V-Ray material      plug-ins and V-Ray materials, giving users complete freedom to assign any available default or custom plug-ins and materials.

* Enhanced Agent Fields and Variables — It is now possible to vary each Agent’s response to Agent Fields individually using scale and offset      parameters such as distance or color. A new plus button in the variables tab makes it easier and more convenient to handle large numbers of Agent/Group variables.

* Place Tools — Stadium placement is even easier with the addition of rows and columns to the polygon generator, which allow for locators to      be placed in rows and columns in any shape. The polygon generator also offers a handy stagger parameter, which can be used to offset rows      laterally.

* Hair and Fur Enhancements — Use Deep Shadow Maps to realistically render longer hair and fur and      generate high quality self-shadowing; and Hair/Fur Clumping to generate      messy, lumpy, or even wet hair or fur.

* Brain Node Improvements — Control delay time and filter width in the output node with other nodes in the brain, using new options to select      between “latch,” “delay,” and “filter” as destinations for alternative inputs. To simplify multiple inputs to an input node, a new feature adds values together.


Go to Massivesoftware.com


Massive Software – Simulating Life

home | top

cgheute.png
Blog Artist Profile Datenbank Umfragen About Contact Us Impressum Datenschutz
News
Interviews
Events
Tutorials
Reviews
Resource
Filme

Events
Festivals
Ausbildung
Software
3D-Spielfilme
Spiele-Entwickler
BluRays
Bücher
Glossar

VFX Branche
VFX Firmen
VFX Gehaltsspiegel
VFX Ausbildung
VFX Software
VFX Filme
E-Mail
Submit News
Advertise